Digital painting commission for the Ruby Mountain Hotshots wildlands firefighting crew.
Render of a game-resolution 3D subway tunnel, modeled, textured, and lit by me.
Visual development for "The Cloud Collector."

Background painting concepts for "Soar."

A little process: development of the Evil Lair for Hero for Hire, with rock formation studies!


Still from a digital matte painting created in Photoshop and After Effects.

Visual development for my adaptation of Frankenstein.
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