Digital painting commission for the Ruby Mountain Hotshots wildlands firefighting crew.
Render of a game-resolution 3D subway tunnel, modeled, textured, and lit by me.
Visual development for "The Cloud Collector."
Background painting concepts for "Soar."
A little process: development of the Evil Lair for Hero for Hire, with rock formation studies!
Illustrations for a children's activity book published by the Bureau of Land Management Uncompahgre Field Office.
Still from a digital matte painting created in Photoshop and After Effects.
Visual development for my adaptation of Frankenstein.