Lysandra Silber
maker of things.
536 27th St. #B • San Francisco, CA 94131 • 415.375.0321 •

Artist delivering high-quality 2D and 3D assets ranging from realistic to fanciful. Works in a wide range of styles and media. Specializes in illustration and 3D modeling with experience painting, texturing, lighting, compositing in Photoshop and After Effects, and creating concept art and storyboards.

3D modeler, undisclosed project with Studio 400A (January 2014)
Used Maya to model and UV-map 3D character assets on a tight turnaround for an upcoming film.
Miniature arborist/Lead compositor, Amazing Heights. Academy of Art University (Jun 2013 – Nov 2013)
Created miniature landscape elements for a stop-motion animated short. Painted a replacement puppet head. Used Photoshop and After Effects to mask out wire puppet supports and create clean plates for the rest of the compositing team. General assistance on-set.
3D environment artist/Creature modeler, Landlocked. Academy of Art University (Sep 2012 – May 2013)
Designed, modeled, and UV-mapped stylized 3D hero creature and environment assets using Maya and zBrush for an upcoming animated short. Assisted with look development, texture style.
Environment artist, Soar. Academy of Art University (Apr – Nov 2012)
Designed and painted original environment concepts using Photoshop and traditional media in keeping with the art director's vision for an upcoming 3D animated fantasy short.
Creature modeler, Bluebird, Academy of Art University (Feb – Mar 2012)
Modeled, sculpted, and retopologized a realistic hero bird for inclusion in a live-action feature film under the direction of Catherine Tate and Jason Patnode. Used Maya, zBrush, and 3DCoat.
Art director/Texture artist, Junior Giants 2012. Academy of Art University (Jan – Mar 2012)
Ensured that all shots maintained a consistent visual style dictated by the client. Textured one character using Mudbox and Photoshop. Fixed UVs and solved several rendering issues with the model.
Art director/Lead artist, The Cloud Collector. Academy of Art University (Nov 2010 – Dec 2011)
Designed, modeled, and textured high-resolution stylized organic environment assets and one character using Maya, zBrush, and 3DCoat. Finished all assets well in advance of planned deadline.

Other Related Experience
Digital artist, ingZ Games, Austin, TX (Aug - Nov 2011)
Used Illustrator and Photoshop to create 2D icons for the iPhone and iPad game Traveller-AR.
Digital artist/Compositor, Nimbus Games. San Francisco, CA (Nov 2009 - Feb 2010)
Selected and modified source images for placement into a “hidden object” web-based social game. Used advanced photomanipulation techniques and hand-painting in Photoshop to blend objects seamlessly into provided backgrounds.

Software: Maya, zBrush, Mudbox, UVLayout, 3DCoat, Vue, Photoshop, Illustrator, After Effects
Traditional: Sketching, drawing, painting (watercolor and oil), scale architectural model building, drafting, scene design, stage lighting, some carpentry and prop making, miniatures

Academy of Art University, San Francisco, CA (2008-2011) MFA - 3D Modeling
University of California - Davis, Davis, CA (2002-2006) BA - Dramatic Art