Lysandra
Silber
maker
of things.
536
27th St. #B • San Francisco, CA 94131 • 415.375.0321 •
lysandraws@gmail.com
Profile
Artist
delivering
high-quality 2D and 3D assets ranging from realistic to fanciful.
Works in a wide range of styles and media. Specializes
in illustration
and 3D modeling
with experience painting,
texturing, lighting, compositing in Photoshop and After Effects, and
creating concept art and storyboards.
Experience
3D
modeler,
undisclosed project with Studio 400A (January 2014)
Used
Maya to model and UV-map 3D character assets on a tight turnaround
for an upcoming film.
Miniature
arborist/Lead compositor,
Amazing
Heights. Academy
of Art University (Jun 2013 – Nov 2013)
Created
miniature landscape elements for a stop-motion animated short.
Painted a replacement puppet head. Used Photoshop and After Effects
to mask out wire puppet supports and create clean plates for the rest
of the compositing team. General
assistance on-set.
3D
environment
artist/Creature
modeler,
Landlocked.
Academy of Art University (Sep
2012 – May 2013)
Designed,
modeled, and UV-mapped stylized 3D
hero
creature and environment assets using Maya and zBrush for an upcoming
animated short. Assisted
with look
development,
texture
style.
Environment
artist,
Soar.
Academy of Art University (Apr – Nov 2012)
Designed and
painted original environment concepts using Photoshop and traditional
media in keeping with the art director's vision for an upcoming 3D
animated fantasy short.
Creature
modeler,
Bluebird,
Academy of Art University (Feb – Mar 2012)
Modeled,
sculpted, and retopologized a realistic hero bird for inclusion in a
live-action feature film under the direction of Catherine Tate and
Jason Patnode. Used Maya, zBrush, and 3DCoat.
Art
director/Texture
artist,
Junior
Giants 2012.
Academy of Art University (Jan – Mar 2012)
Ensured that all
shots maintained a consistent visual style dictated by the client.
Textured one character using Mudbox and Photoshop. Fixed UVs and
solved several rendering issues with the model.
Art
director/Lead
artist,
The Cloud Collector.
Academy of Art
University (Nov 2010 – Dec 2011)
Designed,
modeled, and textured high-resolution stylized organic environment
assets and one character using Maya, zBrush, and 3DCoat. Finished all
assets well in advance of planned deadline.
Other
Related Experience
Digital
artist,
ingZ Games, Austin, TX (Aug - Nov 2011)
Used
Illustrator and Photoshop to create 2D icons for the iPhone and iPad
game Traveller-AR.
Digital
artist/Compositor,
Nimbus Games. San Francisco, CA (Nov 2009 - Feb 2010)
Selected
and modified source images for placement into a “hidden object”
web-based social game. Used advanced photomanipulation techniques and
hand-painting in Photoshop to blend objects seamlessly into provided
backgrounds.
Skills
Software:
Maya, zBrush, Mudbox, UVLayout, 3DCoat, Vue, Photoshop, Illustrator,
After Effects
Traditional:
Sketching, drawing, painting (watercolor and oil), scale
architectural model building, drafting, scene design, stage
lighting, some carpentry and prop making, miniatures
Education
Academy
of Art University,
San Francisco, CA (2008-2011) MFA - 3D Modeling
University
of California - Davis,
Davis, CA (2002-2006) BA - Dramatic Art